I- I’m actually getting ready to send my submission for a program that I won’t name in here because I’m shy… :I (I will of course tell you all about it if I end up selected, but that’s another story. Hehe.)
In the meantime, I would gladly take any input and/or advices, as this is my first real attempt on defining the style of that -potential- short film. I have to tell you though, the deadline is due next week, so keep that in mind if you think I should just… Redo it over completely or something.

I- I’m actually getting ready to send my submission for a program that I won’t name in here because I’m shy… :I (I will of course tell you all about it if I end up selected, but that’s another story. Hehe.)

In the meantime, I would gladly take any input and/or advices, as this is my first real attempt on defining the style of that -potential- short film. I have to tell you though, the deadline is due next week, so keep that in mind if you think I should just… Redo it over completely or something.

makegames

Pixel Art Tutorial

makegames:


Note:
This tutorial was created in 2007 for my personal website. Some small tweaks have been made since then, but nothing too significant.

In this 10-step tutorial, I’ll teach you how to create a “sprite”, which is a stand-alone two-dimensional character or object. The term comes from video games, of course.

Creating pixel art is a skill I picked up because I needed graphics for my games. After a lot of practice, I became kinda handy with it, and started to see it more as actual art rather than just a tool. These days, pixel art is quite popular in game development and illustration.

This pixel tutorial was created many years ago to teach people the basic concepts behind pixel art, but I’ve streamlined it a lot since its first incarnation. There are other pixel tutorials around, but I find them to be overly-complicated and too wordy. Pixel art is not a science. You should never have to calculate a vector when doing pixel art.

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WELL I TRIED, OKAY!?? >8’I